Sub: CRIT DMG / CRIT Rate / Energy Recharge / Elemental Mastery Sub: CRIT DMG / CRIT Rate / Elemental Mastery Sub: CRIT DMG / CRIT Rate / ATK% / Energy Recharge When switching characters, the new character taking the field has their ATK increased by 24% for 10s. Elemental Bonuses gained this away cannot be stacked. Can only occur once every 12s.Īfter the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.ĬRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. Normal Attack hit increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Interlude: Elemental Mastery is increased by 240. Recitative: ATK is increased by 60%, Aria: Increases all Elemental DMG by 48%. When the character takes the field, they will gain a random theme song for 10s. Normal Attack hits have a 50% chance to earn the favor of the clouds which actively seek out nearby opponents to attack for 15s.
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